“We cannot do the fantastic based on the real, unless we
first know the real”
As I am illustrating my graphic novel for my capstone class,
I have been facing a challenge that I realize all animators have: the challenge
of capturing a gesture or facial expression. There are certain movements and
expressions that are so closely associated to a certain feeling, like an eye
roll, lip bit, a eyebrow quirk. It is difficult to capture how this looks
unless you do it yourself. With either a camera phone to take a picture to
capture the image or a mirror (which is less constant and therefore more
difficult), I would try and best relay the expression or gesture I made.
I was then thinking about the old Disney “making of”
featurettes I so enjoyed when I was a child. I always found it so amusing,
seeing those old reels of the Tinkerbell reference, in costume, pretending to
walk on a giant mirror or Prince Philip fighting the “dragon” which was simply
a stick.
I’ve really only recently sort of connected the dots between
what they did then and what I’m doing now. To create the fantastic, you must
know the real! You must study movement and expression so that it translates on
screen and the audience believes it, doesn’t even question it.
Animator’s often study their own faces or the faces of the
voice actors when they deliver their lines. Walt Disney allowed the animators
to use him for reference once when he voiced Mickey Mouse. Though he was shy
about it, Walt got into character by wearing baggy clothes and a felt hat. He
made certain gestures, like referencing Mickey’s height or sort of springing up
a little bit when he spoke.
The animators also admit to sometimes putting a subtle bit
of the voice actor’s own facial features in a character. Jeremy Irons, who
voiced the evil Scar in The Lion King,
said he was delighted to find that he recognized a caricatured bit of his own
face in the character’s final design. Irons was filmed while he recorded and
said that certainly they must have “stolen” some of his face.
The animators want the audience to buy what’s happening on screen.
The characters have to grab you and therefore have to be real flesh and blood.
Their movements, their tiny little quirks and gestures are essential to making the
audience identify with and understand the character. I look at these old live
model reference reels in a different way, now, seeing that they are not only
entertaining and old school, but really very helpful! Not only do I take photos
of myself for reference, but sometimes I record myself performing something and
slow it down when I draw. That way, I can try and capture any spontaneous
moments. That, I think, is part of the magic.
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