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Showing posts with label COMM 345 Animation. Show all posts
Showing posts with label COMM 345 Animation. Show all posts

Wednesday, April 22, 2015

Animation: Steps of the Story



“The story man must clearly in his own mind how every piece of business in a story will be put above. He should feel every expression, every reaction. He should get far enough away from his story to take a second look at it…to see whether there is an dead phase…to see whether othe personalities are going to be interesting and appealing to the audience. He should also try to see that the things that his characters are doing are of an interesting nature.” – Walt Disney
 

One aspect of story-telling that I find interesting in the book “The Illusion of Life” is found in chapter 14, under “Sequences.” The author states that: “Our feature films always seemed to end up with about 14 sequences. No matter how each (story) started out, whether with high adventure or complicated stories, by the time we developed and balanced and streamlined and edited we ended with little more than a dozen.”  

I find that really fascinating! Why does fourteen seem to be the lucky number? In the book they explain the fourteen sequences in Snow White:

1.       Introduction: Queen and Mirror; Snow White in Courtyard; Arrival of the Prince.

2.       Queen orders Snow White’s death; Snow White and the Huntsman.

3.       Panic in the woods; Snow White meets animals; they take her to the dwarfs’ cottage and help clean house.

4.       Dwarves in mine; march home and find something in their house.

5.       Discover Snow White; agree to let her stay.

6.       Dwarves wash up for dinner; scrub Grumpy.

7.       Queen turns in witch.

8.       Dwarves entertain Snow White; she sings for them; dwarves giver her their bedroom.

9.       Witch prepares poisoned apple; leaves for cottage.

10.   Dwarves leave for work, after warning Snow White.
The Queen in disguise!

11.   Sequence dropped

12.   Dropped

13.   Snow White making pies; witch arrives and enters house.

14.   Animals warn dwarves; they return too late; Snow White poisoned; witch falls off cliff.

15.   Dwarves cry at Snow White’s bier.

16.   Glass coffin; Prince comes; Snow White awakened and goes with Prince.
 
They also provide an example of these steps in “The Rescuers” which was thirteen steps.
I would be interested to apply this to a more contemporary Disney film since I’ve been talking “The Little Mermaid” so much, I might as well continue the theme. Here I have broken down the film into it's sequences to see how many I could come up with.
 
An Original Story Board from "The Little Mermaid."
 
The Little Mermaid

1.       Introduction

2.       Meet Ariel and Flounder, shark Chase Sequence; Meeting Scuttle

3.       Ariel and Her Father argue

4.       “Part of your World” sequence, Flotsam and Jetson, brief intro to Ursula.

5.       Ariel goes to the surface, sees Prince Eric, saves him from drowing, vows to be “part of his world.”

6.       “Under the Sea” sequence, Ariel’s father destroys her collection.

7.       Ariel makes a deal with Ursula (“Poor Unfortunate Souls”) and goes to surface where she meets Eric.

8.       Ariel spends three days with Eric. Tries to get him to kiss her (“Kiss the Girl”) so she can stay human.
Eric meets Ariel as a human

9.       Ursula turns herself human and hypnotizes Eric. Ariel heartbroken while their marriage barge sails away. Wedding mishap.

10.   Ariel gets her voice back, King Triton sacrifices himself to Ursula.

11.   Battle of Ariel and Eric vs. Ursula. Ursula makes herself gigantic and Eric spears her with a ship.

12.   King Triton gives Ariel legs. Ariel rejoins Eric on land.

13.   Ariel and Eric wedding ship scene, Triton gives his blessing. Ship sails off into distance.

When I’ve broken it down into all of the sequences in the movie, I think that the “about 14” rule works! I think that this length of sequences is just right, too. The story has a long enough time to develop and grow, without being too long or dragging. So say that you have a story with 12 sequences. That means that with three parts of the story, the beginning, middle and end, you have about four sequences to build each part of the story, which, I think makes for a firm foundation. When you add about two or three more sequences, I think that it could serve to beef up the story a little in places where not enough might have been explained or shown.

I believe that it’s no coincidence the animators seemed to keep falling into this 14 sequence plan. I think that once people discover a formula and it just seems to work over and over, why not continue with it? Sure, it’s not pushing new boundaries, but I think that anything less than 10 sequences is a short and anything over fourteen might just be a little too overblown. I think that this is the right amount of time to settle for in a full length animated feature.

Tuesday, March 24, 2015

Animation: Translating Reality


“We cannot do the fantastic based on the real, unless we first know the real”

 
 
As I am illustrating my graphic novel for my capstone class, I have been facing a challenge that I realize all animators have: the challenge of capturing a gesture or facial expression. There are certain movements and expressions that are so closely associated to a certain feeling, like an eye roll, lip bit, a eyebrow quirk. It is difficult to capture how this looks unless you do it yourself. With either a camera phone to take a picture to capture the image or a mirror (which is less constant and therefore more difficult), I would try and best relay the expression or gesture I made.
I was then thinking about the old Disney “making of” featurettes I so enjoyed when I was a child. I always found it so amusing, seeing those old reels of the Tinkerbell reference, in costume, pretending to walk on a giant mirror or Prince Philip fighting the “dragon” which was simply a stick.
I’ve really only recently sort of connected the dots between what they did then and what I’m doing now. To create the fantastic, you must know the real! You must study movement and expression so that it translates on screen and the audience believes it, doesn’t even question it.
Animator’s often study their own faces or the faces of the voice actors when they deliver their lines. Walt Disney allowed the animators to use him for reference once when he voiced Mickey Mouse. Though he was shy about it, Walt got into character by wearing baggy clothes and a felt hat. He made certain gestures, like referencing Mickey’s height or sort of springing up a little bit when he spoke.
The animators also admit to sometimes putting a subtle bit of the voice actor’s own facial features in a character. Jeremy Irons, who voiced the evil Scar in The Lion King, said he was delighted to find that he recognized a caricatured bit of his own face in the character’s final design. Irons was filmed while he recorded and said that certainly they must have “stolen” some of his face.
The animators want the audience to buy what’s happening on screen. The characters have to grab you and therefore have to be real flesh and blood. Their movements, their tiny little quirks and gestures are essential to making the audience identify with and understand the character. I look at these old live model reference reels in a different way, now, seeing that they are not only entertaining and old school, but really very helpful! Not only do I take photos of myself for reference, but sometimes I record myself performing something and slow it down when I draw. That way, I can try and capture any spontaneous moments. That, I think, is part of the magic.

 

Animation: The Rules of the Craft


The piece of animation that I selected to watch was the “Under The Sea” sequence in the The Little Mermaid. (https://www.youtube.com/watch?v=GC_mV1IpjWA)

What are the twelve definitions of animation?

1.       Squash and stretch – Gives the illusion of weight and volume to a character as it moves. This technique is also useful in animating dialogue and doing facial expressions. The “Under the Sea” we see lots of examples with this, one in particular being a scene where a fish falls and lands. The sequence also features dialogue and facial expressions.

2.       Anticipation – This movement prepares the audience for a major action the character is about perform, such as running, jumping or a change in expression. We see use of this many times before a character is about to dance. We also see this with Ariel swimming and twirling.

3.       Staging – Cleary communicating to the audience the attitude, mood, reaction or idea of the character as it relates to the story or continuity of the story line, as well as the effective use of long, medium or close up shots and camera angles. The lighting in this sequence is especially effective because it goes from dark to light because in the sequence Sebastian the crab is trying to convince Ariel to be happy with what she has and he points out all of the good things about it.

4.       Straight Ahead Action and Pose to Pose – Straight ahead animation is animation that starts at the first frame and works frame to frame to the end of a scene. Pose to Pose is charted with key poses done at intervals throughout a scene. Seen at the beginning of the musical number.

5.       Follow Through and Overlapping Action – Follow through is when other parts of a character (a dress, floppy ears, hair, etc) catch up to a character in motion. Overlapping is when the character changes direction while his hair or clothes continues forward. This is all critical to the timing and effectiveness of the animation. This can be seen with Ariel’s hair, which is especially effective given that this is set underwater.

6.       Slow in and Slow Out – Slow-ins and Slow-outs soften the action of the animation by having many drawing at the beginning and end of a character’s pose, but not many in the middle. This serves to make the movements or lifelike (with fewer it serves to create a surprise element or shock appeal.) If you were to slow down parts of the number, you can catch moments where the animation fades from one scene to the next.

7.       Arcs – Arcs give animation better flow and more natural action. Head turns, arm movement, eye movements are executed on an arc. This whole segment is filled with great, smooth movements, from swimming to dancing.

8.       Secondary Action – Action that enriches the main action (ex: Adding gestures or posture to a character to indicate a feeling or emotion.) Secondary Action serves to add more dimension to the character animation and reinforces the main idea. This sequence is full small details, like Ariel’s little mouth quirk at 0:25, that indicates how she is feeling at that time.

9.       Timing – The basic idea of timing is that more frames between poses slow and smooth the action, while fewer drawing quicken the action. We see a lot of this during the middle sequences of the number, especially during the scenes when there there is a quick dance step and then a moment when there is slower action (like Sebastian singing.)

10.   Exaggeration – A caricature of facial features expressions, poses, attitudes and action. You see a lot of this is Sebastian’s character and the background fish and sea creature characters, especially when they are singing.

11.   Solid Characters – Applying the basic principles of form, weight, volume solidarity and the illusion of three dimension. Especially impressive given that the animators needed to provide a sense of weightlessness in the underwater setting.

12.   Appeal – In an animated character, this means an easy to read design, clear poses, and personality development that will get the audience’s interest. The two main characters featured in this scene, Ariel and Sebastian, have specific gestures and facial expressions that are unique to them. Even the background characters seem to have little personalities built in (some of the fish are exuberant, some are glum like the fish at 1:05)

 

Fred’s Fourteen Points of Animation

1.       Appeal in drawing – The character designs look complete, creative and colorful. Their movements are fluid and their gestures make sense with what is going on around them.

2.       Staging – The scene makes use of the lighting to set the mood, as the character of Sebastian is attempting to make the sea seem like an appealing place for Ariel to live, so the light and colors brighten up during this number.

3.       Most interesting way? The film makes use of color and creative designs for the set, colors and background characters in this sequence, which adds to the a

4.       Is it the most entertaining way? I think the sequence was well-done and entertaining. Lots of color, movement and details.

5.       Are you in character? The characters, particularly the main characters with established personalities, were in character. Ariel is a bit dreamy and is often looking away, whereas Sebastian is very stern and practical and is constantly confronting Ariel (and the viewer) directly.

6.       Are you advancing the character? While this sequence doesn’t further the main character as much as say, “Part of your World,” does, it does further prove Ariel’s complete disinterest in living under the sea, and Sebastian’s desire for her to conform.

7.       Is this the simplest statement of the idea of the scene?  Well, this is a musical number, so Sebastian could have just stopped at the line “The sea if your home!”

8.       Is the story point clear? This sequence is pretty clear in both dialogue/lyrics and animation that Sebastian is trying to make a good case for Ariel wanting to live under the scene.

9.       Are the secondary actions working with the main action? Absolutely! This scene features a ton of background characters that are

10.   Is the presentation best for the medium? I think that this was a very fun use of a musical sequence in an animated feature.

11.   Does it have 2 demensional clarity The animation is crisp and clear.

12.   Does it have 3 dimensional solidarity? The sequence feels real and everything has a weight and volume to it.

13.   Does it have 4 dimensional drawing? There is a sense of time and space in this sequence.

14.   Are you trying to do something that shouldn’t be attempted? I think this scene fit well at this point in the movie, and added a bit of lightness and comic relief.

The additional 12 points that you can find on pg. 137

1.       Inner feelings and emotion

2.       Acting with clear and definite action

3.       Character and personality

4.       Through process through expression changes

5.       Ability to Analyze

6.       Clear staging

7.       Good composition

8.       Timing Solidarity in drawing

9.       Power in drawing

10.   Strength in movement

11.   Imagination

 

The nine economical ways to build emotions in the imaginations of the audience

1.       Rear view – Not used in this sequence, as we seem to see most shots from the front.

2.       Shadows – Not really used to this effect in this number. In this film, you would see more of this type of shot in a sequence with the villain Ursula.

3.       Shadows over the character – Again, this would be more fitting of a scene with a villain or violent action.

4.       Overlays – Towards the end, Flounder seems to be struggling through schools of fish to get to Ariel, which makes it more rewarding when he finally gets to her.

5.       Dramatic Layout – The shapes and shadows in the back ground make for a dramatic layout in scenes when there is not much action, just a single character, like Ariel sitting on her rock.

6.       Pictorial Shot – There aren’t really any shots like this is the number (we do see this when Ariel is looking at Eric’s ship in another section of the film)

7.       Effects Animation – We sometimes see with bubbles or seaweed, but there is nearly always a moving character in the shot, so the feeling here doesn’t prevail.

8.       Held drawing with camera moves – I did not see any of this in the sequence, the characters are always moving along with the camera or they are moving when the camera is stationary.

9.       Offstage Sounds – Again, in any stationary shots, there is a character on screen ALONG with the sound effects.

Points to Remember when Animating Emotions

1.       Make sure the emotional state of the character is clearly defined. Ariel in particular is so well animated that even if the other character’s had more difficult to read expressions, you can get the feeling of what this sequence is trying to convey, which is that Ariel is disinterested and bored with the proceedings.

2.       The thought process reveals the feeling. Sometimes it can be shown with a single, held drawing or a simple move. Other times there should be gestures, body moves or full action. Determine which is best in each case. In a lot of cases, Ariel simply gives a look that communicates how she feels, no dialogue required.

3.       Be alert to use cutting and camera in helping to accentuate the emotion. The camera movement/angles are interesting when stationary, but are usually moving and the cuts are well done.  

4.       Ask yourself constantly: What am I trying to say here, what do I really want to show, and how do I want the audience to react? The number is I think meant to be a breather and a fun way to show how all of the other fish want Ariel to conform to their happiness with their situation, and Ariel couldn’t be less interested, even when they are singing and dancing.

5.       Use the element of time wisely: to establish the emotion of the character, to convey it to the viewers, to let them savor the situation. Don’t be ponderous, but don’t take it away from them just as they start to enjoy it. The segment does carry on for a little long, but you get the idea across and it’s a fun number. As an audience member, I always looked forward to it as an exciting highlight of the film.

These points of animation get you to really break a scene down. I’ve never examined this segment of The Little Mermaid, which I’ve watched about a hundred times, this closely. I think it’s interesting to really break down all of the elements that make this scene a successful piece of animation and story-telling, as well as being just entertaining in general. It’s interesting to see how so many pieces come together, like character animation, camera movement and angles, lighting, dialogue, timing, etc. and you really start to appreciate the animators more. It’s then that you realize just how complex a short piece of animation can be!
 

Animation: The Thinker

"In most instances, the driving force behind the action is the mood, the personality, the attitude of the character - or else all three. Therefore the mind is the pilot. We think before the body does them." - Walt Disney


 
As a filmmaker, I enjoy watching not only films, but any behind the scenes featurettes or documentaries about them. One I watched the other morning, in fact, was on the making of Disney’s “The Little Mermaid” (1989.) This film was a return to the classic formula, revisiting the fairytale, which is something that last been done in 1959 with “Sleeping Beauty.”

In the documentary, made before the release of “The Little Mermaid,” we get an in depth look at the process the animators go through to bring their characters to life. Glen Keane, the animator behind the film’s main character, Ariel, explains that Ariel’s movements are integral to her believability, and not only the movements on her body, but focus on her expressions, on her eyes (When animating Ariel, I’ve really tried to pay attention to animating the lower eyelids, make those eyes really communicate.”) Keane mentions that he often referenced the character of Alice in “Alice in Wonderland.” He said that there were many times when you could look at the character and seem to know what she was thinking just based on an eye roll or a squint.
Animator Andreas Deja, who animated Ariel’s father, King Triton, said “They have to be thinking. I think that’s the most important part. They HAVE to be thinking.”  
It’s not enough for the character to simply move to look alive, but the character also has to appear to be thinking. I’ve been on quite a Disney kick recently and have really come to appreciate the quality of the animation. Not just Disney’s incredible use of light, shadow and coloring, the fantastic sequences which I can just imagine being storyboarded to the most dramatic effect, but the small details in the movements of characters. Moments that may not seem necessary, but once added, really bring something to a scene to make the characters real to the audience. Just today I was watching “The Emperor’s New Groove” (one of Disney’s underappreciated films, in my opinion), and I was really studying each scene in a way that I don’t think I ever had before. I was catching certain expressions, gesticulation and movements that I never got before. Even in little scenes, there are interesting details. There is a scene at the end with a group of children standing from the behind. The shot is brief, no more than a few seconds, but all of the children have distinct movements. One little kid is even using his foot to scratch the back of his leg.

The scene that I chose to follow is when Ariel discovers that Prince Eric, who she is in love with, is going to marry someone else. At this point in the film, Ariel’s voice has been taken by a sea witch, so she is all pantomime for this part of the film. I’ve watched the film twice this week and I’ve got to say, the animation on her is just phenomenal. She can’t say a word, but her expressions say it all. At the moment of the realization, she has a certain movement with her hand, a type of fidgeting in a pattern that indicates that she is trying to figure something out. Her eyes dart around, her breathing picks up, she pushes her hair away from her face. These movements all together are a perfect marriage, because together they tell us everything that Ariel is thinking AND feeling.

 These brilliant sequences of animation showcases what Disney does best: make the character come to life. When you see if, you simply believe it without questioning. It’s only now that I’m an adult that I’ve been curious about the process behind making these characters real, but I’ve never questioned whether or not Ariel is real in the context of the film, because she thinks, she breathes, she gestures, she is alive! I think that is the true triumph these Disney films.