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Thursday, April 23, 2015

Animation: The Dreaded Dreamworks

 





“It seems to me as if most of the traditional narrative animation is endlessly repeating itself. With minor variations, the form seems to have been set a long time ago.”
- Jean Detheux

I remember being in the theatre a few weeks ago for Disney’s live action “Cinderella” and what really struck me is just how similar all of the movie trailers were. Safe, predictable, marketable. Especially the Dreamworks computer animated pictures. UGH. Talk about groan-worthy.
We see the same glossy, slick style of animation, the same goofy story with glib cynical characters. I dreaded each one, exchanging eye rolls with my mother who sat next to me. Having seen several DreamWorks movies in the past few years, I'd say the experience is similar to eating cotton candy: pretty to look at but no substance. 

Sitting in the theatre was painful as we watched a parade of "Here is the one with monsters and a fart joke! And the next one with aliens and a burping joke!" These films sell, though, and seem to encourage the same style, endlessly repeating until someone takes a risk and tries something different. These movies seem to be following in the style of “Shrek” with it’s animation style and crude, cynical humor, which was interesting and different at the time, but now just completely worn out.
I believe that DreamWorks began on this path of mediocrity around somewhere after the success of "Shrek" and has continued up until this point.
DreamWorks IS capable of making BEAUTFUL films. For example, their crowning achievement, I believe, is "The Prince of Egypt" in 1999. This is a film with gorgeous animation, innovative sequences and just some really cool ideas (how rather than casting one actor, the film combined the voices of all of the cast to create the voice of God? What a great idea!) And talk about daring, given the subject matter. I've not seen anything this sophisticated or outstanding from DreamWorks since. 




A string of successful pictures followed and hit a high point with "Shrek" in 2001. The success of these movies seemed to drop following "Shrek 2," which was not as successful as it's predecessor. Afterwards, forgettable and similar-looking bombs like "Fish Tale," "Flushed Away" and "Over the Hedge" have cemented DreamWorks with a reputation as an animation company stuck with a certain style. Just look at not only how similar the animation is, but even the style of the character's faces in promotional posters!


The Face of DreamWorks? I'm sensing a pattern here...


 However,  I did recently see a DreamWorks film that gave me hope for the future of the company. Trailers for the film "Rise of the Guardians" was another eyeroll-producing groaner for me. "Not another one," I thought. My friend finally sold me on the idea of watching it. And while this is still 3D animation that is still the DreamWorks style, the ideas in this story were just phenomenal! How creative! Original and interesting! I was blown away by the execution and imagination of this movie. This movie gives me hope that DreamWorks might be able to break free of their mold, because if they can provide very creative stories, they can perhaps someday escapes this look that they have been saddled with and try something new.


Animation: American Vs. Foreign Trailers

The work of Miyazaki
 
The reading mentioned that the trailer for the French film "Amelie" was much different in France then it is in America. I believe that American

To elaborate on the ideas presented in this reading, I would like to take a look at another series of trailers that I have noticed this particular phenomenon in. I am a fan of Hayao Miyazaki, the famed Japanese director, writer and animator (as I will go into more detail about in Blog 10) and had recently watched the movie “Howl’s Moving Castle” (which I highly recommend to anyone who has never seen it!) I looked up a trailer for the film, and I found something very similar about the English dubbed trailers vs. the Japanese movie trailer.
 
Here is the English trailer (top) and the Japanese trailer (bottom):


 
 
I don’t think that people believed, at the time, that the films would appeal to Americans if not only were they Japanese animated feature lengths, but if the complex and, quite frankly bizarre, storylines were left completely untranslated by the narrator. So if you watch the Japanese version of the “Howls moving castle” the voice acting is very subtle. There is some mystery and excitement about what is happening. I like when trailers don’t reveal everything right away, so that not only does it peak interest but it doesn’t ruin the whole story.


The American trailer of this film was narrated heavily and, as someone who has seen the Japanese version of the film with subtitles, the synopsis is waters the plot down so badly, it makes it as if the trailer were only for children, which I think is intentional.
I think that Disney, who distributes Studio Ghibli films in the States, believes that it’s safer and more marketable to go with a more spelled out method of storytelling through the trailer. Rather than rely on scenes and dialogue put together, they need a narrator to make it as simple as possible, when I think this is unnecessary. I’ve found this often in not only Japanese films vs. American films, but in many foreign films against American features (as is the case with “Amelie,” a French picture.)

I think that this is done to market to children in the US by explaining what is happening, which I think is a little insulting to children by treating them like they can’t piece together without having a voice telling them what’s going on, and to adults to explain something that might come across as too bizarre.
I think the concept of subtly in American filmmaking, especially regarding trailers, is often overlooked in favor of in-your-face action and spelling everything out. I think that trailers that treat the audience like they’ve got a brain and can value a little mystery in a film trailer should be encouraged and I hope to see more of.

 



Animation: The Miyazaki Phenomenon


 
Hayao Miyazaki
 

"Animators can only draw from their own experiences of pain and shock and emotions."
- Hayao Miyazaki

I believe that the most important phenomenon in animation history is the relatively recent popularity of Hayao Miyazaki’s films and their recognition as legitimate filmmaking here in the U.S. For so long, North American audiences had perceived animation to be a genre of filmmaking that was geared almost exclusively for children.

Director, writer and animator Hayao Miyazaki is the genius and driving force behind such classic animated features as “Nausicaa of the Valley of the Wind,” “My Neighbor Totoro,” “Spirited Away” and “Howl’s Moving Castle.”

The titular castle from "Howl"
 
Miyazaki’s films are sophisticated, in both story and animation. His distinct style blends fantasy and magic with themes of love, family, environmentalism, and growing up.
I think that the popularization of these films (made popular by their Oscar nominations), has not only battled the concept that cartoons are for children and that the Japanese variety are all run-of-the-mill anime.
 
"Spirited Away" won Best Animated Picture in 2001
 
The popularity of Miyazaki’s work has opened the door for Studio Ghibli and other Japanese animated features and filmmakers.
 
Miyazaki’s works have a personal touch to them, dignified and sophisticated, but sensitive and deeply moving, as they are often about fantasy and childhood. They can be frightening and strange, but also whimsical and breath-taking. The scope and power of these films has ensured Miyazaki’s respected position as one of the world’s most well-loved animation directors.
 
Miyazaki began filmmaking back in the late seventies and began to see a bit of recognition after “Nausicaa and the Valley of the Wind” was released in Japan in 1984. Miyazaki became an absolute hit in 1997 after the release of his feature length “Princess Mononoke,” which broke all box office records in Japan at the time. His next film (and my personal favorite of his work), “Spirited Away,” was nominated for an academy award and won an Oscar for best Animated Picture.
 
The award drew American attention to the Japanese filmmaker. That was the first time that I had heard about it, so I looked up the film and it just blew me away! I'd wondered why I'd never heard of this man and his beautiful films before. I'd never seen a trailer for a Miyazaki film on any of my VHS tapes that I watched, until after the success of "Spirited Away." Disney was really starting to push Miyazaki and Studio Ghibli's work and more adults and children were taking notice.
 
The amazingly detailed and rich style that Miyazaki's films are known for.

Since the release of "Princess Mononoke" in Japan and "Spirited Away" in The United States, Hayao Miyazaki's genius has been recognized and he has been hailed as a master filmmaker. His fanbase is huge, particularly among young adults and fans of Japanese animation. Miyazaki's films have served to draw attention to Japanese animation as more than "anime" as we traditionally know it, with scantily clad girls and giant robots. Miyazaki's films are mature and beautiful, often with heavy subject matter mixed with fanciful imagery. Miyazaki's work appeals to not only for children, but something far more universal. The films of Hayao Miyazaki appeal to the child in all of us.
 
 
 

Wednesday, April 22, 2015

Animation: Triumph or Treacle?


A common thing I find many animated features that I see anymore is that they are just so sentimental and they push for all of their characters to be "cute" that it just puts me, as a viewer, off. There is a sort of insincerity to it all that I dislike. As a both a viewer and a filmmaker, you need to be able to appeal to the mind and heart in a genuine and subtle way.

I think that sometimes story-telling can be so rigid and so “Point A to Point B” that you lose the heart of it all. This heart should be allowed to grow when the audience is giving some time with the characters. Proper character development is essential to giving the characters that edge that will make the audience care for them.

But on the other hand, too much heart might start to lead things into the saccharine, which can feel like very cheap and forced emotion being heaped onto the viewer. Things can get too cute and cuddly and this can feel very manipulative.

There is a scene in “The Rescuers” (an oft overlooked little Disney Classic”) that is mentioned in the book that seems to teeter on this point of being subtly moving and being a little too sentimental



 This scene introduces a little orphan girl, Penny, and a cat Rufus. This scene has all of the potential to be sickeningly sweet, but doesn’t completely overstep it. The relationship between the cat and the girl feels real. The animation serves their relationship so well, that even when they don’t speak to one another, you feel their connection, like when the cat rubs up against her, like all cats do. And as children usually are, she is very affectionate to the cat (perhaps a little too much so, as she drags him around like she does her beloved teddy bear.)

In the scene little Penny explains that she is sitting along because it was "adoption day" at her orphanage and that there was a couple that ignored her and instead adopted a "prettier" child. Over the course of the scene Rufus the cat builds up her confidence again. However, things get perhaps a little too sweet while he is explaining faith, but the scene is still powerful and the animation between the two would explain exactly what the two meant to each other even if you mute the dialogue. They work perfectly as a pair and I think that is what you hope to achieve with animation, that the movements, gestures and facial expressions seek to communicate most of the scene, while the dialogue gets into specifics.


 



Another wonderful (and I mean WONDERFUL) triumph in storytelling is in Pixar’s “Up.” The first ten minutes of the film features a sequence in the life of a married couple that is sweet, but there is just enough reality to it that it feels relatable, which is I think the key to getting ahold of any audience. I just love how this scene really is aimed towards the ADULT fans of Pixar. This scene has a weight and maturity to it that allows it to be touching in a realistic way, like in the small ways that we show affection (the way the couple hold hands by reading) or the way that real life gets in the way of our dreams and expectations.
 


There must be a subtlety in the scene so that it may be sweet and relatable, but not overly sentimental, thus losing the audience all together. I think that as long as Disney films can keep the heart while still making everything in a scene feel genuine and real, then I think it’s alright to push the sweetness factor a little bit.

Animation: Steps of the Story



“The story man must clearly in his own mind how every piece of business in a story will be put above. He should feel every expression, every reaction. He should get far enough away from his story to take a second look at it…to see whether there is an dead phase…to see whether othe personalities are going to be interesting and appealing to the audience. He should also try to see that the things that his characters are doing are of an interesting nature.” – Walt Disney
 

One aspect of story-telling that I find interesting in the book “The Illusion of Life” is found in chapter 14, under “Sequences.” The author states that: “Our feature films always seemed to end up with about 14 sequences. No matter how each (story) started out, whether with high adventure or complicated stories, by the time we developed and balanced and streamlined and edited we ended with little more than a dozen.”  

I find that really fascinating! Why does fourteen seem to be the lucky number? In the book they explain the fourteen sequences in Snow White:

1.       Introduction: Queen and Mirror; Snow White in Courtyard; Arrival of the Prince.

2.       Queen orders Snow White’s death; Snow White and the Huntsman.

3.       Panic in the woods; Snow White meets animals; they take her to the dwarfs’ cottage and help clean house.

4.       Dwarves in mine; march home and find something in their house.

5.       Discover Snow White; agree to let her stay.

6.       Dwarves wash up for dinner; scrub Grumpy.

7.       Queen turns in witch.

8.       Dwarves entertain Snow White; she sings for them; dwarves giver her their bedroom.

9.       Witch prepares poisoned apple; leaves for cottage.

10.   Dwarves leave for work, after warning Snow White.
The Queen in disguise!

11.   Sequence dropped

12.   Dropped

13.   Snow White making pies; witch arrives and enters house.

14.   Animals warn dwarves; they return too late; Snow White poisoned; witch falls off cliff.

15.   Dwarves cry at Snow White’s bier.

16.   Glass coffin; Prince comes; Snow White awakened and goes with Prince.
 
They also provide an example of these steps in “The Rescuers” which was thirteen steps.
I would be interested to apply this to a more contemporary Disney film since I’ve been talking “The Little Mermaid” so much, I might as well continue the theme. Here I have broken down the film into it's sequences to see how many I could come up with.
 
An Original Story Board from "The Little Mermaid."
 
The Little Mermaid

1.       Introduction

2.       Meet Ariel and Flounder, shark Chase Sequence; Meeting Scuttle

3.       Ariel and Her Father argue

4.       “Part of your World” sequence, Flotsam and Jetson, brief intro to Ursula.

5.       Ariel goes to the surface, sees Prince Eric, saves him from drowing, vows to be “part of his world.”

6.       “Under the Sea” sequence, Ariel’s father destroys her collection.

7.       Ariel makes a deal with Ursula (“Poor Unfortunate Souls”) and goes to surface where she meets Eric.

8.       Ariel spends three days with Eric. Tries to get him to kiss her (“Kiss the Girl”) so she can stay human.
Eric meets Ariel as a human

9.       Ursula turns herself human and hypnotizes Eric. Ariel heartbroken while their marriage barge sails away. Wedding mishap.

10.   Ariel gets her voice back, King Triton sacrifices himself to Ursula.

11.   Battle of Ariel and Eric vs. Ursula. Ursula makes herself gigantic and Eric spears her with a ship.

12.   King Triton gives Ariel legs. Ariel rejoins Eric on land.

13.   Ariel and Eric wedding ship scene, Triton gives his blessing. Ship sails off into distance.

When I’ve broken it down into all of the sequences in the movie, I think that the “about 14” rule works! I think that this length of sequences is just right, too. The story has a long enough time to develop and grow, without being too long or dragging. So say that you have a story with 12 sequences. That means that with three parts of the story, the beginning, middle and end, you have about four sequences to build each part of the story, which, I think makes for a firm foundation. When you add about two or three more sequences, I think that it could serve to beef up the story a little in places where not enough might have been explained or shown.

I believe that it’s no coincidence the animators seemed to keep falling into this 14 sequence plan. I think that once people discover a formula and it just seems to work over and over, why not continue with it? Sure, it’s not pushing new boundaries, but I think that anything less than 10 sequences is a short and anything over fourteen might just be a little too overblown. I think that this is the right amount of time to settle for in a full length animated feature.

Sunday, April 19, 2015

Cultural Attendance: Brandon Kirk Lecture

 
Brandon Kirk with "Blood in West Virginia: Brumfield v. McCoy"
 
 
I attended Brandon Kirk's lecture in Scarborough Library on April 9th, on his book "Blood in West Virginia: Brumfield v. McCoy." Mr. Kirk discussed his book on the history of famous feuding families in the state, which was made especially interesting as he is a descendent of one of the feuding families and has gathered information about his ancestors. The event was free to the public and featured a very nice desert spread.
Mr. Kirk presented a slide show and broke down the history of the events surrounding the feud into little parts, making it a little easier to not only understand the intricate details of how the feuds began, but also the history and motivations of the people who engaged in the feuds.
I really like his insistence in keeping a very neutral and balanced view of the families, and his attempt to understand all sides of the story and collect as much information as possible.
 

I would definitely be interested in buying and reading Mr. Kirk's novel, as the content was not only informative, but really fascinating.

Cultural Attendance: Jazz Night

The band setting up for the show

I attended Jazz Night, an event hosted by the Shepherd Jazz Band and the Music Department.
The Shepherd Jazz Band played in the Frank Center Theatre. The event was on April 7th, from 8:00 pm to 9:30 pm.

The turnout was good and the audience was receptive. I’m a big fan of Jazz, Swing and Big Band, so the type of music was up my alley. The band consisted of a trumpets, trombones, cello, French horn, guitar, piano and even an oboe. The band’s conductor would switch out the band, who were made up of two different groups, to play selections of more contemporary numbers. There were some very talented musicians in the group, lots of really great solos (the trumpeters especially stood out to me.)

The whole event was lively and enthusiastic. If there had been room, I could see people possibly swing-dancing to some of the selections. My foot certainly was tapping.
I enjoyed this event and would like to attend more events with the Shepherd Jazz band.

Saturday, April 18, 2015

Cultural Attendance: Blue Yonder

 
 
On the weekend of the fourth, my boyfriend and I traveled up to Charleston and attended an event at Black Sheep Restaurant (which is partners with Charleston Brewing company.) The band that we watched was a Bluegrass band called "Blue Yonder." The band played many classic bluegrass numbers. This genre is especially popular with West Virginia, especially the Southern part of the state, where country, southern rock and bluegrass has always been enjoyed.
 
Me with Blue Yonder
 
While Colin and I ate burritos and enjoyed some drinks, we listened to the band play. The band played nearly an hour long show and we really enjoyed their music. The men in the band wore western-style costumes, complete with hats and cowboy boots. Next time I'm in town, I'm going to have to check out the other events the Black Sheep is putting on!



Cultural Attendance: "Cinderella" showing and Causeplayers

I went to a movie showing off campus to see the new Cinderella flick, in two different theaters.
I went to a showing in Louden, VA at the Alamo.
Cinderella online confirmation 
In Charleston, I am a part of a group called "Causeplayers," a non-profit organization where people dress as characters for events, generally with children. For the new Cinderella film, me and a few others from my group dressed as Disney princesses to greet children and parents. In working these sorts of events, you meet many new people, you have new business opportunities (I also do princess party entertainment and this is the best way that I meet potential clients) and I learn a great deal from the other Causeplayers when it comes to costume-making, films (usually animation) and other creative mediums. Also, this tests my creativity when it comes to costuming, acting and improvisation, all important skills when one is interested in the field of film-making. Also, though it may seem a silly situation, when you are playing a princess, you need to be as professional as possible, because you never know if you may get an offer to do a party.

Ariel (me) and my fellow Causeplayers
 
After our character meet and greet us princesses went to see the film. It was a very good picture, filled with references to the iconic animated Cinderella. This film had gorgeous cinematography, acting and costuming. Whenever I watch a film anymore, I like to pick apart the pieces that I liked most, trying to discern what made it successful and how I can make my films successful in those ways. I believe that even just going to see a cute film like Cinderella is educational to a filmmaker because I think any good filmmaker sees any production as an opportunity to observe and take note of what you like/don't like and what works/doesn't work.

Cultural Attendance: Comedy Event

Shepherd's Poster for the Event


My boyfriend Colin and I went to see comedian Ron Mcgehee in the Student Center ballroom, on April 8th at 7:00. The event was sponsored by the Office of Multicultural Student Affairs. Ron Mcgehee is a half-Korean, half-Irish comedian from Los Angeles, California. Mcgehee was a semi-finalist on "Last Comic Standing."

In his routine, Mcgehhe oftens pokes fun at his Irish father and Korean mother and the conflicting upbringing between them. In his routine, he also makes references to his mother's rigid expectations of him, as well as his marriage, relationships and his school life.

The crowd was a little small, but receptive to the comedy. My boyfriend and I found ourselves relating to and laughing at a lot of his jokes regarding relationships.

I found myself a little bored with the constant jokes about the differences between men and women, with the usual stereotypes that men are simple, clueless shmucks and that women are bitchy, manipulative control-freaks. Generally, that sort of stuff sort of turns me off from a comedy routine.

However, the rest of the routine was alright and I definitely had some good chuckles. God love him, the man did not have much of a crowd to work with, but we tried to be responsive and laugh/clap/respond when he interacted with us, considering that there were less than thirty people in the room.

Going to this event was a nice break from the everyday and it was nice to go to a Shepherd event where you could have a good laugh and a moment's break from school work.

Cultural Attendance: Big Bad Voodoo Daddy concert

Big Bad Voodoo Daddy
 
 
My mother and I went to see Big Bad Voodoo Daddy, one of the best contemporary big bands I have ever seen. We went to see them in Annapolis, Maryland at the Ram's Head. Mom and I got ready at a friend's house, done up in our retro-influenced outfits and hairstyles.
 
 
Mom and I dressed up for the concert!

 
 

At the venue early, the band setting up
The venue was small, but once the show was about to start it was PACKED. It was a little hard to take pictures since the lighting was so dim, but I managed to get a picture with Scotty Morris, the band's front man afterwards. I also met with the rest of the band. A few of the guys even said that they liked my outfit! I was massively geeking out because I'm such a huge fan of the band.
 
With Scotty Morris, the front man
The guys played a great show and it was really interesting to see so many other people interested in this genre of music, especially young people, dressed in circle skirts or pin-striped suits. The guys played not only their own music, but classic swing and jazz. They reference a lot of Cab Calloway, Benny Goodman, Glenn Miller and other greats in the history of the genre. The band has also been together for over twenty years and played a big part in the swing revival of the late nineties with their hit "Mr. Pinstripe Suit" (1998)




Capstone Presentation

Presenting "Snowfall: The Girl in the Frost"
I consider my capstone presentation in the student center to be a highlight of my capstone class and college experience overall. It was very exciting being able to not only show off my project, but explain it and explain my process.

The cover of my graphic novel and my presentation poster
For my project, I created and set up a poster board with the cover of my novel as the middle poster. On the left side of the board, I posted information about the story's content, characters and my inspirations for the story. On the right side, I wrote about the process of creating my graphic novel by listing the programs I worked in and how I edited my illustrations.
In addition to the poster board, I also brought some visual aids that proved to be very successful with those who stopped by my table. I provided a three-ring binder with my original concept art and illustrations and a small notebook with some more illustrations and some of my first notes on my story. I brought my laptop to run a power point as a sort of teaser for my novel and a small sample of my work. I also brought a book on the 1920's - 1930's that I used as research and was a very helpful resource for me.
 
Snow and Rigby, the goldfish
 
I was so excited for my presentation that I wanted to pay attention to little details. I found a sheet at a thrift shop covered in stars, just like the quilt that my character receives in the story and later becomes very important to her. I bought it, cut it up and made a little table cloth to echo the stars on the blanket in the poster. I also used brought a small, old key with me as a prop and put it by my notebook. The key in my story is something that my character holds onto as a reminder as her former home. I even dressed in all black and white as a reference to the style of my novel and wore a beret similar to the hat that Snow wears throughout my novel. I really enjoy putting these small references in, even if I'm the only one who might "get" them. I wasn't alone though! Doug Frick wore a full costume relevant to his project! I like his thinking!  
  I really enjoyed talking with people about my story and the process of creating it. People seemed to respond very positively to my illustration style, something that I must admit I was surprised, but immensely touched by (I suppose we're all our own worst critics?) Many people expressed interest in reading the final product, which was also very exciting for me.

Papa and Snow
 
Overall, this entire class has really pushed me and I'm glad that it has. I have a tendency to let ideas that I love just sort of linger in my head and I never get them down. This class has forced me to get my story finally finished and something that I can present to people. Without these deadlines, "Snowfall" probably would have never gotten this far along. After graduation, I would really like to send this story somewhere for publication and finish the next installments of my story.

Tuesday, March 24, 2015

Animation: Translating Reality


“We cannot do the fantastic based on the real, unless we first know the real”

 
 
As I am illustrating my graphic novel for my capstone class, I have been facing a challenge that I realize all animators have: the challenge of capturing a gesture or facial expression. There are certain movements and expressions that are so closely associated to a certain feeling, like an eye roll, lip bit, a eyebrow quirk. It is difficult to capture how this looks unless you do it yourself. With either a camera phone to take a picture to capture the image or a mirror (which is less constant and therefore more difficult), I would try and best relay the expression or gesture I made.
I was then thinking about the old Disney “making of” featurettes I so enjoyed when I was a child. I always found it so amusing, seeing those old reels of the Tinkerbell reference, in costume, pretending to walk on a giant mirror or Prince Philip fighting the “dragon” which was simply a stick.
I’ve really only recently sort of connected the dots between what they did then and what I’m doing now. To create the fantastic, you must know the real! You must study movement and expression so that it translates on screen and the audience believes it, doesn’t even question it.
Animator’s often study their own faces or the faces of the voice actors when they deliver their lines. Walt Disney allowed the animators to use him for reference once when he voiced Mickey Mouse. Though he was shy about it, Walt got into character by wearing baggy clothes and a felt hat. He made certain gestures, like referencing Mickey’s height or sort of springing up a little bit when he spoke.
The animators also admit to sometimes putting a subtle bit of the voice actor’s own facial features in a character. Jeremy Irons, who voiced the evil Scar in The Lion King, said he was delighted to find that he recognized a caricatured bit of his own face in the character’s final design. Irons was filmed while he recorded and said that certainly they must have “stolen” some of his face.
The animators want the audience to buy what’s happening on screen. The characters have to grab you and therefore have to be real flesh and blood. Their movements, their tiny little quirks and gestures are essential to making the audience identify with and understand the character. I look at these old live model reference reels in a different way, now, seeing that they are not only entertaining and old school, but really very helpful! Not only do I take photos of myself for reference, but sometimes I record myself performing something and slow it down when I draw. That way, I can try and capture any spontaneous moments. That, I think, is part of the magic.

 

Animation: The Rules of the Craft


The piece of animation that I selected to watch was the “Under The Sea” sequence in the The Little Mermaid. (https://www.youtube.com/watch?v=GC_mV1IpjWA)

What are the twelve definitions of animation?

1.       Squash and stretch – Gives the illusion of weight and volume to a character as it moves. This technique is also useful in animating dialogue and doing facial expressions. The “Under the Sea” we see lots of examples with this, one in particular being a scene where a fish falls and lands. The sequence also features dialogue and facial expressions.

2.       Anticipation – This movement prepares the audience for a major action the character is about perform, such as running, jumping or a change in expression. We see use of this many times before a character is about to dance. We also see this with Ariel swimming and twirling.

3.       Staging – Cleary communicating to the audience the attitude, mood, reaction or idea of the character as it relates to the story or continuity of the story line, as well as the effective use of long, medium or close up shots and camera angles. The lighting in this sequence is especially effective because it goes from dark to light because in the sequence Sebastian the crab is trying to convince Ariel to be happy with what she has and he points out all of the good things about it.

4.       Straight Ahead Action and Pose to Pose – Straight ahead animation is animation that starts at the first frame and works frame to frame to the end of a scene. Pose to Pose is charted with key poses done at intervals throughout a scene. Seen at the beginning of the musical number.

5.       Follow Through and Overlapping Action – Follow through is when other parts of a character (a dress, floppy ears, hair, etc) catch up to a character in motion. Overlapping is when the character changes direction while his hair or clothes continues forward. This is all critical to the timing and effectiveness of the animation. This can be seen with Ariel’s hair, which is especially effective given that this is set underwater.

6.       Slow in and Slow Out – Slow-ins and Slow-outs soften the action of the animation by having many drawing at the beginning and end of a character’s pose, but not many in the middle. This serves to make the movements or lifelike (with fewer it serves to create a surprise element or shock appeal.) If you were to slow down parts of the number, you can catch moments where the animation fades from one scene to the next.

7.       Arcs – Arcs give animation better flow and more natural action. Head turns, arm movement, eye movements are executed on an arc. This whole segment is filled with great, smooth movements, from swimming to dancing.

8.       Secondary Action – Action that enriches the main action (ex: Adding gestures or posture to a character to indicate a feeling or emotion.) Secondary Action serves to add more dimension to the character animation and reinforces the main idea. This sequence is full small details, like Ariel’s little mouth quirk at 0:25, that indicates how she is feeling at that time.

9.       Timing – The basic idea of timing is that more frames between poses slow and smooth the action, while fewer drawing quicken the action. We see a lot of this during the middle sequences of the number, especially during the scenes when there there is a quick dance step and then a moment when there is slower action (like Sebastian singing.)

10.   Exaggeration – A caricature of facial features expressions, poses, attitudes and action. You see a lot of this is Sebastian’s character and the background fish and sea creature characters, especially when they are singing.

11.   Solid Characters – Applying the basic principles of form, weight, volume solidarity and the illusion of three dimension. Especially impressive given that the animators needed to provide a sense of weightlessness in the underwater setting.

12.   Appeal – In an animated character, this means an easy to read design, clear poses, and personality development that will get the audience’s interest. The two main characters featured in this scene, Ariel and Sebastian, have specific gestures and facial expressions that are unique to them. Even the background characters seem to have little personalities built in (some of the fish are exuberant, some are glum like the fish at 1:05)

 

Fred’s Fourteen Points of Animation

1.       Appeal in drawing – The character designs look complete, creative and colorful. Their movements are fluid and their gestures make sense with what is going on around them.

2.       Staging – The scene makes use of the lighting to set the mood, as the character of Sebastian is attempting to make the sea seem like an appealing place for Ariel to live, so the light and colors brighten up during this number.

3.       Most interesting way? The film makes use of color and creative designs for the set, colors and background characters in this sequence, which adds to the a

4.       Is it the most entertaining way? I think the sequence was well-done and entertaining. Lots of color, movement and details.

5.       Are you in character? The characters, particularly the main characters with established personalities, were in character. Ariel is a bit dreamy and is often looking away, whereas Sebastian is very stern and practical and is constantly confronting Ariel (and the viewer) directly.

6.       Are you advancing the character? While this sequence doesn’t further the main character as much as say, “Part of your World,” does, it does further prove Ariel’s complete disinterest in living under the sea, and Sebastian’s desire for her to conform.

7.       Is this the simplest statement of the idea of the scene?  Well, this is a musical number, so Sebastian could have just stopped at the line “The sea if your home!”

8.       Is the story point clear? This sequence is pretty clear in both dialogue/lyrics and animation that Sebastian is trying to make a good case for Ariel wanting to live under the scene.

9.       Are the secondary actions working with the main action? Absolutely! This scene features a ton of background characters that are

10.   Is the presentation best for the medium? I think that this was a very fun use of a musical sequence in an animated feature.

11.   Does it have 2 demensional clarity The animation is crisp and clear.

12.   Does it have 3 dimensional solidarity? The sequence feels real and everything has a weight and volume to it.

13.   Does it have 4 dimensional drawing? There is a sense of time and space in this sequence.

14.   Are you trying to do something that shouldn’t be attempted? I think this scene fit well at this point in the movie, and added a bit of lightness and comic relief.

The additional 12 points that you can find on pg. 137

1.       Inner feelings and emotion

2.       Acting with clear and definite action

3.       Character and personality

4.       Through process through expression changes

5.       Ability to Analyze

6.       Clear staging

7.       Good composition

8.       Timing Solidarity in drawing

9.       Power in drawing

10.   Strength in movement

11.   Imagination

 

The nine economical ways to build emotions in the imaginations of the audience

1.       Rear view – Not used in this sequence, as we seem to see most shots from the front.

2.       Shadows – Not really used to this effect in this number. In this film, you would see more of this type of shot in a sequence with the villain Ursula.

3.       Shadows over the character – Again, this would be more fitting of a scene with a villain or violent action.

4.       Overlays – Towards the end, Flounder seems to be struggling through schools of fish to get to Ariel, which makes it more rewarding when he finally gets to her.

5.       Dramatic Layout – The shapes and shadows in the back ground make for a dramatic layout in scenes when there is not much action, just a single character, like Ariel sitting on her rock.

6.       Pictorial Shot – There aren’t really any shots like this is the number (we do see this when Ariel is looking at Eric’s ship in another section of the film)

7.       Effects Animation – We sometimes see with bubbles or seaweed, but there is nearly always a moving character in the shot, so the feeling here doesn’t prevail.

8.       Held drawing with camera moves – I did not see any of this in the sequence, the characters are always moving along with the camera or they are moving when the camera is stationary.

9.       Offstage Sounds – Again, in any stationary shots, there is a character on screen ALONG with the sound effects.

Points to Remember when Animating Emotions

1.       Make sure the emotional state of the character is clearly defined. Ariel in particular is so well animated that even if the other character’s had more difficult to read expressions, you can get the feeling of what this sequence is trying to convey, which is that Ariel is disinterested and bored with the proceedings.

2.       The thought process reveals the feeling. Sometimes it can be shown with a single, held drawing or a simple move. Other times there should be gestures, body moves or full action. Determine which is best in each case. In a lot of cases, Ariel simply gives a look that communicates how she feels, no dialogue required.

3.       Be alert to use cutting and camera in helping to accentuate the emotion. The camera movement/angles are interesting when stationary, but are usually moving and the cuts are well done.  

4.       Ask yourself constantly: What am I trying to say here, what do I really want to show, and how do I want the audience to react? The number is I think meant to be a breather and a fun way to show how all of the other fish want Ariel to conform to their happiness with their situation, and Ariel couldn’t be less interested, even when they are singing and dancing.

5.       Use the element of time wisely: to establish the emotion of the character, to convey it to the viewers, to let them savor the situation. Don’t be ponderous, but don’t take it away from them just as they start to enjoy it. The segment does carry on for a little long, but you get the idea across and it’s a fun number. As an audience member, I always looked forward to it as an exciting highlight of the film.

These points of animation get you to really break a scene down. I’ve never examined this segment of The Little Mermaid, which I’ve watched about a hundred times, this closely. I think it’s interesting to really break down all of the elements that make this scene a successful piece of animation and story-telling, as well as being just entertaining in general. It’s interesting to see how so many pieces come together, like character animation, camera movement and angles, lighting, dialogue, timing, etc. and you really start to appreciate the animators more. It’s then that you realize just how complex a short piece of animation can be!